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Ratchet & Clank - Lancer Weapon [Fanart]

Originally the project starts around 2018, and very early on. So I just took it, years later and continue to done it.
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100% Modeling in Maya
Additional bakes in Marmoset Toolbag
Texture in Substance Painter
Render in Unreal Engine
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Ratchet & Clank © Insomniac Games

Render in Unreal 4

Render in Unreal 4

The model starts with very low base-poly to high subdivision model for bakes. 
Good thing that. Back in 2018, I've start with the lowest, before actually learn that subdivisions can be saving with the work pipeline

The model starts with very low base-poly to high subdivision model for bakes.
Good thing that. Back in 2018, I've start with the lowest, before actually learn that subdivisions can be saving with the work pipeline

The final model that has been use for rendering.
Basically the mid subdivision from the lowest. Then clean up some unnecessary loop details.

The final model that has been use for rendering.
Basically the mid subdivision from the lowest. Then clean up some unnecessary loop details.

UV of the model

UV of the model

About 4K textures

About 4K textures

Simple animated Unreal glow shader

Oh, is that thing on the hand goes HD remake???????

Oh, is that thing on the hand goes HD remake???????